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    <title>Latest Articles from Urban Ledgers</title>
    <link>https://www.urbanledgers.co.uk</link>
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      <title>VAT on Steam sales.  How does it work?</title>
      <link>https://www.urbanledgers.co.uk/vat-on-steam-sales-how-does-it-work</link>
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           Here's a brief summary of VAT on Steam sales:
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           &amp;#55357;&amp;#56393; VAT is included in the price
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           The price you see on the Steam store page already includes the VAT applicable in the player’s region. 
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           &amp;#55357;&amp;#56393; Steam collects and remits VAT
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           Steam acts as the seller and is responsible for collecting the VAT from the end customer and then paying it over to the appropriate tax authorities in the various countries. 
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           &amp;#55357;&amp;#56393; Developers don't need to register for VAT in multiple countries
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           As a result of Steam handling the tax collection, developers typically don't need to register for VAT separately for their sales on Steam. 
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           &amp;#55357;&amp;#56393; Steam is the merchant of record
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           When you sell through Steam, Steam is the merchant of record. They’re the ones collecting the money, issuing invoices to players, and handling all the VAT in each country.
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           This means that you’re not the one making the retail sale. Instead, you’re effectively receiving a royalty or commission payment from Steam after their fees and any withholding tax.
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           &amp;#55358;&amp;#56596; Thinking of cutting out platforms and moving to direct sales?
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           If you’re considering moving to direct sales (like downloads from your own website), you’ll likely have to adopt the VAT One Stop Shop ("OSS") scheme. This can get complicated so make sure you take advice before you go down this path.
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           If you have any questions about this, or how to post Steam revenue and fees in Xero, feel free to drop me a message or head over to www.urbanledgers.co.uk.
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           #VGTR
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           #VGEC
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           #VideoGames
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           #TaxRelief
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           #VideoGamesAccounting
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           #VideoGamesTax
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      <pubDate>Fri, 11 Jul 2025 08:49:01 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/vat-on-steam-sales-how-does-it-work</guid>
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    <item>
      <title>What happens if HMRC opens an enquiry into your VGTR claim?</title>
      <link>https://www.urbanledgers.co.uk/what-happens-if-hmrc-opens-an-enquiry-into-your-vgtr-claim</link>
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           First things first:
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           don’t panic
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           .
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           An enquiry doesn’t mean your claim is being rejected — it just means HMRC wants to take a closer look.
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            In our experience, you should expect an enquiry to add
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           an extra 3–6 months
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            to your payout timeline.
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           Here’s how it usually plays out:
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           &amp;#55357;&amp;#56589; You’ll receive an initial round of queries — these tend to be broad and high level.
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            &amp;#55357;&amp;#56516; Once you respond, HMRC often follows up with a
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           second round
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            of more detailed, specific questions.  Usually the enquiry is closed after this, but it’s possible that further questions may be asked.
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           It’s critical that your responses to HMRC are carefully and accurately formulated, and it’s crucial you seek your Accountant’s input here (or, ideally, have them respond on your behalf) given the tax legislation at play.
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           One frustrating part to note once a case worker at HMRC is assigned, your claim usually can’t be reassigned to another caseworker, even if your caseworker goes on holiday. So if your enquiry is opened around August or Christmas, expect even slower turnaround times.
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           The good news?
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            At Urban Ledgers, we’ve
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           never
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            had a claim denied following an enquiry (touch wood!) - they have all been paid out in full as per the submission. 
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            ﻿
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           So stay calm, respond thoroughly, and keep your Accountant close.
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            &amp;#55357;&amp;#56549; To receive these articles straight to your inbox, feel free to sign up to our newsletter here:
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           https://lnkd.in/e7aqfJ5n
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      <pubDate>Wed, 11 Jun 2025 17:08:27 GMT</pubDate>
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      <title>What’s the likelihood of HMRC opening an enquiry into your VGTR claim?</title>
      <link>https://www.urbanledgers.co.uk/whats-the-likelihood-of-hmrc-opening-an-enquiry-into-your-vgtr-claim</link>
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           It’s a question we’re hearing more often given we know HMRC investigations are on the rise, thanks to additional resourcing budgets at HMRC.
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            In our experience over the past two years, we’re seeing
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           around 10–15%
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            of VGTR claims being selected for enquiry.
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           That means most claims are processed without further questions.
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            But for that relatively small percentage, the enquiry process can delay your payment
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           by at least several months,
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            so it’s something to be aware of.
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           So what might possibly trigger an enquiry?  While there’s no hard and fast rules, we tend to see them being opened in these scenarios:
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            ﻿
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           &amp;#55357;&amp;#57001; It’s your first VGTR claim (and the claim might be sizeable)
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           &amp;#55357;&amp;#57001; The claim is made via a Special Purpose Vehicle (SPV)
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           &amp;#55357;&amp;#57001; The costs look unusually high for the size/stage of the project
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           &amp;#55357;&amp;#57001; Supporting documentation is missing or inconsistent
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           Sadly we have no control over HMRC selecting your claim, but you can definitely reduce the likelihood by ensuring your claim is correctly calculated within HMRC tax legislation and prepared by someone who knows what they’re doing.
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            &amp;#55357;&amp;#56549; To receive these articles straight to your inbox, feel free to sign up to our newsletter here:
           &#xD;
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    &lt;/span&gt;&#xD;
    &lt;a href="https://lnkd.in/e7aqfJ5n" target="_blank"&gt;&#xD;
      
           https://lnkd.in/e7aqfJ5n
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      <pubDate>Mon, 09 Jun 2025 10:02:18 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/whats-the-likelihood-of-hmrc-opening-an-enquiry-into-your-vgtr-claim</guid>
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    <item>
      <title>How long does it take for a VGTR/VGEC payout?</title>
      <link>https://www.urbanledgers.co.uk/how-long-does-it-take-for-a-vgtr-vgec-payout</link>
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           The burning question from every game studio submitting a claim:
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           When will we get our cash?
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           VGTR is a vital tool to support your studio’s runway so timing absolutely matters.
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           Before we dive in, two quick reminders (both covered in earlier posts):
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            1️⃣ You
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           can
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            claim more than once a year (please see this earlier article:
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           https://www.urbanledgers.co.uk/how-can-i-claim-vgtr-more-than-once-a-year
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           )
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  &lt;p&gt;&#xD;
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      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            2️⃣ Your claim isn’t always paid in cash (please see this earlier article:
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://www.urbanledgers.co.uk/are-vgtr-claims-always-paid-out-in-cash" target="_blank"&gt;&#xD;
      
           https://www.urbanledgers.co.uk/are-vgtr-claims-always-paid-out-in-cash
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      
           )
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           HMRC’s internal target
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            is currently
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           40 working days
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            to review (and ideally pay out) a VGTR claim.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            If your claim includes all the right documents (including your BFI certificate and a clear, cumulative P&amp;amp;L), and no red flags are raised, the payment could land within
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           40 working days
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      
           . The quickest we’ve ever seen? 5 working days.  Incredible but, sadly, highly unusual. Most are around 35-45 working days currently.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           But…
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           If something is missing or unclear, your claim will be rejected and the clock resets.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           And if HMRC decides to take a closer look?
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            &amp;#55357;&amp;#56590; The claim will be passed to a Case Worker.
            &#xD;
        &lt;br/&gt;&#xD;
        
            &amp;#55357;&amp;#56658; It may take
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           3+ months
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            for initial queries to come through.
            &#xD;
        &lt;br/&gt;&#xD;
        
            &amp;#55357;&amp;#56556; Those queries will usually be issued by physical letter (yes, really).
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           You’re more likely to see a quicker payout if:
          &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ✅ You’ve submitted under the same certificate before
           &#xD;
      &lt;br/&gt;&#xD;
      
           ✅ You’ve had a previous HMRC enquiry that was successfully closed
           &#xD;
      &lt;br/&gt;&#xD;
      
           ✅ Your studio has a straightforward corporate structure 
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           Our advice?
          &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            For your first claim in particular, avoid baking in to your forecast the VGTR monies on the basis that they’ll be received within 40 working days. If HMRC opens an enquiry, your claim could be delayed by
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           3-6 months +.
          &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            &amp;#55357;&amp;#56549; To receive these articles straight to your inbox, feel free to sign up to our newsletter here:
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://lnkd.in/e7aqfJ5n" target="_blank"&gt;&#xD;
      
           https://lnkd.in/e7aqfJ5n
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/bbd30956/dms3rep/multi/how-long-does-it-take-for-a-vgtr-vgec-payout.webp" length="125318" type="image/webp" />
      <pubDate>Tue, 06 May 2025 09:02:35 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/how-long-does-it-take-for-a-vgtr-vgec-payout</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://irp.cdn-website.com/bbd30956/dms3rep/multi/how-long-does-it-take-for-a-vgtr-vgec-payout.webp">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/bbd30956/dms3rep/multi/how-long-does-it-take-for-a-vgtr-vgec-payout.webp">
        <media:description>main image</media:description>
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    </item>
    <item>
      <title>Think all games qualify for VGTR? Not quite.</title>
      <link>https://www.urbanledgers.co.uk/think-all-games-qualify-for-vgtr-not-quite</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           In today’s
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           Decoding VGTR &amp;amp; VGEC
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           post, we’re covering a core eligibility question:
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Do
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           all
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           games qualify for VGTR?
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            In short:
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           no
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      
           .
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            As you’re probably aware, to claim VGTR/VGEC your game needs to pass the
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           BFI certification process.
            &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Whether or not your game qualifies for VGTR will be decided upon by the BFI when reviewing your application based on the set criteria, but we can tell you this with certainty:  the following will NEVER qualify: 
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           &amp;#55357;&amp;#57003; Games with gambling elements or cash payouts
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#57003; Games with explicit or adult-only content
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Some developers worry their game might not pass because it’s not set in the UK, but don’t panic.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ✅ A game can potentially still qualify if it’s set in a fictional or indeterminable location.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           What about Free to Play games?
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            ✅ These
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           can
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            qualify, as long as the BFI criteria are met.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ⚠️ One to watch: if your game’s design later shifts to include gambling and/or payout features,
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           VGTR eligibility stops at that point
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      
           . HMRC is very strict on this and, if you submit a claim where you game includes these features, HMRC will look to slap you with potentially significant penalties.
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/bbd30956/dms3rep/multi/think-all-games-qualify-for-vgtr-not-quite.webp" length="125660" type="image/webp" />
      <pubDate>Tue, 08 Apr 2025 09:00:01 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/think-all-games-qualify-for-vgtr-not-quite</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://irp.cdn-website.com/bbd30956/dms3rep/multi/think-all-games-qualify-for-vgtr-not-quite.webp">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/bbd30956/dms3rep/multi/think-all-games-qualify-for-vgtr-not-quite.webp">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>We’ve released our game. Can we still claim VGTR on post-release costs?</title>
      <link>https://www.urbanledgers.co.uk/weve-released-our-game-can-we-still-claim-vgtr-on-post-release-costs</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           Yes, you can.
          &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            But you’ll need to be very careful
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           what
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            you’re claiming for.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           There’s a common misconception that once your game is released, you’re no longer eligible for VGTR. That’s not the case, but you need to tread carefully with the costs being claimed.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Here’s what you
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           can’t
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            claim for after launch:
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           &amp;#55357;&amp;#57003; Maintenance or support
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#57003; Bug fixes, patches, or community management
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#57003; Marketing / PR
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#57003; Revenue share with platforms
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#57003; Hosting, server, or operational costs
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#57003; Depreciation or loan interest
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#57003; Any costs not directly linked to core game development
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           So what
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
             
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           can
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           you claim?
          &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ✅ New content like DLC or expansions- this might qualify as a new production phase potentially requiring a new BFI Certificate.  Best to discuss this with the BFI as early as possible to seek their view.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ✅ Costs must relate to actual development: design, coding, art, audio, QA, etc.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Careful cost tracking is essential here. 
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           If you’re planning post-release content, VGTR might still be on the table, but you might need to treat it as a new project from a claim perspective.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           Don’t forget:
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            When your game is complete, you must apply for a Final Certificate from the BFI - here’s the link to the application process:
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://www.bfi.org.uk/apply-british-certification-expenditure-credits" target="_blank"&gt;&#xD;
      
           https://www.bfi.org.uk/apply-british-certification-expenditure-credits
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      
           .
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            &amp;#55357;&amp;#56549; To receive these articles straight to your inbox, feel free to sign up to our newsletter here:
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://lnkd.in/e7aqfJ5n" target="_blank"&gt;&#xD;
      
           https://lnkd.in/e7aqfJ5n
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/bbd30956/dms3rep/multi/weve-released-our-game-can-we-still-claim-vgtr-on-post-release-costs.webp" length="66892" type="image/webp" />
      <pubDate>Mon, 07 Apr 2025 09:00:34 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/weve-released-our-game-can-we-still-claim-vgtr-on-post-release-costs</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://irp.cdn-website.com/bbd30956/dms3rep/multi/weve-released-our-game-can-we-still-claim-vgtr-on-post-release-costs.webp">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/bbd30956/dms3rep/multi/weve-released-our-game-can-we-still-claim-vgtr-on-post-release-costs.webp">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Can we claim VGTR/VGEC before our game is even released?</title>
      <link>https://www.urbanledgers.co.uk/can-we-claim-vgtr-vgec-before-our-game-is-even-released</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Can we claim VGTR/VGEC before our game is even released? 
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Yes, you can.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           This can be a massive game-changer for your studio’s cashflow and ultimately its overall viability.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            If your studio is partway through development, you
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           don’t
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            need to wait until release (or early release) to make a claim. 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            You can submit a VGTR claim partway through development
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           as long as you have an interim certificate
          &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            from the BFI. 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ✅ No need to hit a certain spend threshold
           &#xD;
      &lt;br/&gt;&#xD;
      
           ✅ No need to wait until you’ve earned revenue
           &#xD;
      &lt;br/&gt;&#xD;
      
           ✅ No minimum claim amount, which is great for smaller studios
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            It’s one of the more flexible parts of the regime, and of critical importance to your studio’s runway, it means you can potentially unlock much-needed cash while you’re still building your game. 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           &amp;#55357;&amp;#56393; Just make sure your costs are posted correctly in your Accounting software (we recommend Xero) and the BFI interim certificate has been issued before submitting your claim.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            &amp;#55357;&amp;#56393; Here’s a a link to the BFI application process:
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://www.bfi.org.uk/apply-british-certification-expenditure-credits/cultural-test-video-games" target="_blank"&gt;&#xD;
      
           https://www.bfi.org.uk/apply-british-certification-expenditure-credits/cultural-test-video-games
          &#xD;
    &lt;/a&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           &amp;#55357;&amp;#56549; To receive these articles straight to your inbox, feel free to sign up to our newsletter here:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://lnkd.in/e7aqfJ5n" target="_blank"&gt;&#xD;
      
           https://lnkd.in/e7aqfJ5n
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
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      <pubDate>Mon, 31 Mar 2025 16:05:38 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/can-we-claim-vgtr-vgec-before-our-game-is-even-released</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://irp.cdn-website.com/bbd30956/dms3rep/multi/can-we-claim-vgtr-vgec-before-our-game-is-even-released.webp">
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    <item>
      <title>Think your games co is too small to claim VGTR? Think again.</title>
      <link>https://www.urbanledgers.co.uk/think-your-games-co-is-too-small-to-claim-vgtr-think-again</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           Is my micro games co too small to be eligible for VGTR?
          &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           If you’re worried that your small start up studio which employs just yourself and a co-founder (or even just yourself and say, a contracting artist) is too tiny to be eligible to claim VGTR, think again.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Any UK based games development company can claim VGTR, as long as you meet the BFI requirements, per this link: 
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://www.bfi.org.uk/apply-british-certification-expenditure-credits/cultural-test-video-games" target="_blank"&gt;&#xD;
      
           https://www.bfi.org.uk/apply-british-certification-expenditure-credits/cultural-test-video-games
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            . 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            There is no de minimus when it comes to the core expenditure needed to make a VGTR claim. 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           It could be as little as £20k spend in a year, which, broadly speaking, would yield you a VGTR cash payout of around £4k.  Not bad!
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           In short, if you’re a micro studio I’d absolutely recommend putting in a VGTR claim to help prop up your runway.  It’s not just for the bigger players.
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
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      <pubDate>Wed, 26 Mar 2025 11:19:37 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/think-your-games-co-is-too-small-to-claim-vgtr-think-again</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://irp.cdn-website.com/bbd30956/dms3rep/multi/think-your-games-co-is-too-small-to-claim-vgtr-think-again.webp">
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    <item>
      <title>Are VGTR claims always paid out in cash?</title>
      <link>https://www.urbanledgers.co.uk/are-vgtr-claims-always-paid-out-in-cash</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           In the latest post in our “Decoding VGTR &amp;amp; VGEC” series, I want to clear up some confusion about receiving cash from VGTR claims. 
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Games company founders and execs are sometimes surprised when they learn that VGTR claims are not always paid out in cash (especially when that cash is sorely needed to prop up the studio’s runway).
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Let’s look at a high level studio lifecycle to help explain.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#56393; Pre-revenue / development phase
          &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           During the pre-revenue phase, the company will be operating at a loss.  In this situation, VGTR will always be paid out in cash.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ❗However - a note of caution here: 
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           If you have any outstanding HMRC liabilities such as PAYE/NICs, VAT or Corporation Tax, HMRC will net the claim off against the outstanding liability.  One to watch out for if you have HMRC debts.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#56393; Post Release
          &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           When the game has been released, you will hopefully start to see revenue coming in to the company.  If your total costs are greater than the revenue (ie: you are operating at a taxable loss), you will still receive the VGTR claim in cash.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           When the company starts operating at a profit, and therefore you have Corporation Tax payable, depending on the size of your taxable profit two things may happen:
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ol&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Your VGTR claim will simply reduce the amount of your Corporation Tax due, and no VGTR cash will be received.  However, you have received the benefit of a lower corporation tax bill; or
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            The VGTR claim will be of an amount whereby your Corporation Tax bill will be reduced to nil, and you will receive the residual portion of the VGTR claim monies in cash.
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
      &lt;strong&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/strong&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ol&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      
           &amp;#55357;&amp;#56634;Remember
          &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           VGTR claims are made as part of your Corporation Tax return.  If there is corporation tax to pay, this will be payable first before any pro-rated VGTR claim can be paid in cash.
           &#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
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      <pubDate>Mon, 03 Feb 2025 15:12:37 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/are-vgtr-claims-always-paid-out-in-cash</guid>
      <g-custom:tags type="string" />
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    <item>
      <title>Time limits for submitting VGTR/VGEC claims to HMRC</title>
      <link>https://www.urbanledgers.co.uk/time-limits-for-submitting-vgtr-vgec-claims-to-hmrc</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Let's talk about time limits for submitting VGTR/VGEC claims to HMRC.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            There’s nothing worse than that sinking feeling when you think your games studio might have missed the boat when it comes to claiming VGTR.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            I have some good news for anyone concerned about this.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Imagine you started development in 2023 and didn’t realise you could claim for VGTR, and you’ve already submitted your Year End Accounts and Corporation Tax Return for 2023.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            If you’re able to successfully obtain a BFI Certificate for your game, then all is not lost.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            HMRC allows you to amend a Corporation Tax Return (CT600) up to one year following the tax return filing deadline, so effectively up to 2 years after your accounts' year end date.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            ℹ️ To explain this in simpler terms:
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            As an example, if you have an Accounting Reference Date / Year End of 31 Dec 2023, your Corporation Tax Return filing deadline is 31 Dec 2024. Therefore, you have one year from 31 Dec 2024 to amend your Corporation Tax Return (ie: to 31 Dec 2025) to include a VGTR claim. So, as long as you submit the amended Return by the deadline of 31 Dec 2025 then all good.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            This means that all costs incurred from 1 Jan 2023 could still be claimed within HMRC’s deadlines.
             &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            As another example, if your Year End was 31 March 2023, you have until 31 March 2025 to make an amended Corporation Tax Return. That means that spend from 1 April 2022 could still be included in a VGTR claim – but be aware, 31 March 2025 is fast approaching and your BFI certificate must be in place to allow you to claim.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
             &amp;#55357;&amp;#56393; What should you do if this affects you?
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Firstly, speak with your Accountant regarding obtaining a Certificate from the BFI, which must be in place before you can claim VGTR. It is absolutely fine for your BFI certificate to be dated after your development start date.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Once in place, your Accountant should calculate your VGTR claim and amend your 31 Dec 2023 Corporation Tax Return to include this claim. Ideally your Accountant will have had previous experience in calculating and submitting VGTR claims.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Feel free to reach out if you have any questions about this.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            If you don't want to risk missing the upcoming articles in our "Decoding VGTR &amp;amp; VGEC" series and would like these sent directly to your inbox, please feel free to sign up here:
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://lnkd.in/e7aqfJ5n" target="_blank"&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           https://lnkd.in/e7aqfJ5n
          &#xD;
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    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
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  &lt;/p&gt;&#xD;
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      <pubDate>Wed, 29 Jan 2025 14:39:14 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/time-limits-for-submitting-vgtr-vgec-claims-to-hmrc</guid>
      <g-custom:tags type="string" />
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    <item>
      <title>Do I have to adopt VGEC now?</title>
      <link>https://www.urbanledgers.co.uk/do-i-have-to-adopt-vgec-now</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Do you have to adopt VGEC now?
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            No, not yet - unless of course it makes financial sense to do so, in which case, yes you can. But you don't have to.
             &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Clear as mud?
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Here's the headlines:
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            ℹ️ If you wish, you could choose to adopt VGEC on expenditure incurred after 1 January 2024.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            ℹ️ However &amp;gt; if your game is already in development, you can continue claiming under VGTR until April 2027.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            ℹ️ For all new games for which development starts on/after 1 April 2025, you MUST claim under VGEC.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Does it make sense to move to VGEC now? It really depends on the structure of your studio and its operations, and your Accountant should undertake detailed analysis before a decision is made. Remember that:
             &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            &amp;#55357;&amp;#56393; Under VGEC the £1m subcontractor limit is removed, BUT
             &#xD;
        &lt;br/&gt;&#xD;
        
            &amp;#55357;&amp;#56393; EEA expenditure will not count towards qualifying expenditure.
             &#xD;
        &lt;br/&gt;&#xD;
        
            &amp;#55357;&amp;#56393; Only expenditure on goods and services “used or consumed” in the UK will be taken into account (more on this in another post).
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Choosing to move to VGEC too early or too late could be a costly decision, so analysis of your studio's individual situation is key to work out if and when to move.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            If you're worried you might miss one of our upcoming articles in the "Decoding VGTR &amp;amp; VGEC" series and would like these sent directly to your inbox, please feel free to sign up here:
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://lnkd.in/e7aqfJ5n" target="_blank"&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           https://lnkd.in/e7aqfJ5n
          &#xD;
    &lt;/a&gt;&#xD;
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      <pubDate>Fri, 03 Jan 2025 16:38:45 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/do-i-have-to-adopt-vgec-now</guid>
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      <title>How can I claim VGTR more than once a year?</title>
      <link>https://www.urbanledgers.co.uk/how-can-i-claim-vgtr-more-than-once-a-year</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            What better way to kick off our Decoding VGTR &amp;amp; VGEC series that talking about how to get cash in the door quicker and more frequently.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Here's the question we're covering today: Can you claim VGTR more than once a year? Well, the short answer is yes.
           &#xD;
      &lt;/span&gt;&#xD;
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  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
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  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            How can I claim more than once a year? &amp;#55358;&amp;#56596;
             &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Put simply, you can shorten your Accounting Period with Companies House. As an example, let's say your most recent year end was 30 June 2024, and you submitted a VGTR claim for that year. Your next year end is therefore automatically set as 30 June 2025. Rather than wait until 30 June 2025 to submit your next VGTR claim, you could shorten your year end from 30 June 2025 to 31 Dec 2024. and submit a claim for the 6 months ended 31 Dec 2024.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            There's obviously some rules about shortening accounting periods (for example, your first accounting period following incorporation must be between 6 and 18 months, your accounts must not be overdue for filing etc) but what's important to note here is that an accounting period can be shortened as often as you like, and many games studios take advantage of this.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Going back to our example above where you've shortened your year end from 30 June 2025 back to 31 Dec 2024. Once you've filed your 31 Dec 2024 accounts (and VGTR claim), your next scheduled year end is 31 Dec 2025 - however, you could shorten your year end again from 31 Dec 2025 back to 30 June 2025 to submit another VGTR claim in 6 months time.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            What are the benefits in doing this? &amp;#55357;&amp;#56496;
             &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Firstly, and most crucially, cashflow. It can make the difference between possible closure of your studio vs carrying on as normal. That's pretty huge. Claiming twice (or even three times!) a year means regular funds coming into the studio, sooner than they would if your accounting period was 12 months.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Secondly, if it's your first VGTR claim, submitting early acts as a great proof of concept with HMRC. HMRC have been known to select first claims for an enquiry, particularly if they're being made via an SPV, so it makes sense to submit a smaller claim earlier when you have available runway rather than waiting many more months when cash is tight and then potentially being held up by a HMRC enquiry.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            What else do I need to know? ℹ️
             &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            It's important to remember that VGTR is claimed as part of your Corporation Tax Return, and your Corporation Tax Return must be filed with a set of Statutory Accounts. Therefore, if you change your year end, the usual filings will be required, ie: you can't just submit a VGTR claim in isolation.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            Feel free to comment below or DM me if you'd like more info on any of this.
            &#xD;
        &lt;br/&gt;&#xD;
        &lt;br/&gt;&#xD;
        
            If you're worried you might miss one of our upcoming articles in the "Decoding VGTR &amp;amp; VGEC" series and would like these sent directly to your inbox, please feel free to sign up here:
           &#xD;
      &lt;/span&gt;&#xD;
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    &lt;a href="https://lnkd.in/e7aqfJ5n" target="_blank"&gt;&#xD;
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           https://lnkd.in/e7aqfJ5n
          &#xD;
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      <pubDate>Sun, 01 Dec 2024 16:31:04 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/how-can-i-claim-vgtr-more-than-once-a-year</guid>
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      <title>Everything you've ever wanted to know about VGTR and VGEC</title>
      <link>https://www.urbanledgers.co.uk/everything-you-ve-ever-wanted-to-know-about-vgtr-and-vgec</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           We're creating a new educational series ("Decoding VGTR &amp;amp; VGEC" - yes, I know, an ingenious title) about the ins and outs of VGTR/VGEC which will cover all of those non-obvious questions that we hear from our clients.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           We'll be sure to cover all the good stuff, such as:
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#56393; Is it better to claim under VGTR or VGEC?
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#56393; Our game has been released. Can we still claim VGTR and for how long?
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#56393; Is it still worthwhile claiming under a Special Purpose Vehicle (SPV)?
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#56393; What are the headline changes coming in under VGEC?
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#56393; What is the time limit for claiming VGTR/VGEC?
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#56393; How long is it taking HMRC to pay out claims?
           &#xD;
      &lt;br/&gt;&#xD;
      
           &amp;#55357;&amp;#56393; What happens if HMRC open an enquiry into my claim?
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Honestly, the list just goes on and on. I'm so excited to be sharing our experiences and tips that we've gained over the years which will hopefully give some much needed guidance and clarity.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           p.s. Once I actually work out how to do it, I'll be sharing a link to sign up for each post in this series to be delivered straight to your inbox. I'll bet that's going to be hard to resist &amp;#55357;&amp;#56841;
            &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           p.p.s Do you have any burning unresolved VGTR/VGEC questions that you'd like answered? Feel free to contact me and I'd be happy to add them to the list.
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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      <pubDate>Fri, 01 Nov 2024 16:22:43 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/everything-you-ve-ever-wanted-to-know-about-vgtr-and-vgec</guid>
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      <title>A big thank you to Ukie for featuring us in today's edition of "Insider"!</title>
      <link>https://www.urbanledgers.co.uk/a-big-thank-you-to-ukie-for-featuring-us-in-today-s-edition-of-insider</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           If you haven't read today's Insider yet, check out the offer we're running below for Ukie members to celebrate our shortlisting in two games industry awards.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           We'd love for you to get in touch to chat about anything accounting or tax related that's been bugging you, or to see how you could benefit from VGTR/VGEC if you're not yet claiming it, or maximising it.
            &#xD;
      &lt;br/&gt;&#xD;
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  &lt;/p&gt;&#xD;
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      <pubDate>Mon, 03 Jun 2024 18:44:02 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/a-big-thank-you-to-ukie-for-featuring-us-in-today-s-edition-of-insider</guid>
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      <title>We're shortlisted for ANOTHER award!</title>
      <link>https://www.urbanledgers.co.uk/shortlisted-for-another-award</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
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           We are beyond thrilled to announce that we've just been shortlisted for the Supporting Star award at the upcoming Develop:Star Awards in Brighton in July! 
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Huge congratulations to our fellow nominees in the category:
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://www.linkedin.com/company/barclays-games-/" target="_blank"&gt;&#xD;
      
           Barclays Games &amp;amp; Creative
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://www.linkedin.com/company/coutts/" target="_blank"&gt;&#xD;
      
           Coutts
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://www.linkedin.com/company/fourth-floor-creative/" target="_blank"&gt;&#xD;
      
           Fourth Floor
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://www.linkedin.com/company/game-republic-limited/" target="_blank"&gt;&#xD;
      
           Game Republic
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://www.linkedin.com/company/gg-insurance-services/" target="_blank"&gt;&#xD;
      
           GG Insurance Services
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      
           , and to some of the individuals working tirelessly behind the scenes of these companies to provide amazing support to the games industry. Well done all!
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           A special shout-out to the small studios who have made the shortlist for "Best Small Studio" - it's not easy out there but you're smashing it.
            &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           F
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ind out more about the Awards here:
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://lnkd.in/eMwFk34F" target="_blank"&gt;&#xD;
      
           https://lnkd.in/eMwFk34F
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://www.linkedin.com/company/develop-brighton/" target="_blank"&gt;&#xD;
      
           Develop:Brighton
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            (and feel free to vote for us! &amp;#55357;&amp;#56841;)
           &#xD;
      &lt;/span&gt;&#xD;
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      <pubDate>Fri, 03 May 2024 18:29:30 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/shortlisted-for-another-award</guid>
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      <title>We're shortlisted as Strategic Partner of the Year in the MCV/DEVELOP Awards!</title>
      <link>https://www.urbanledgers.co.uk/we-re-shortlisted-as-strategic-partner-of-the-year-in-the-mcv-develop-awards</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
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           We already love being the Accountants for the Games Industry, but recognition like this make us love what we do even more.
          &#xD;
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  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
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            Looking forward to seeing some of our fellow nominees at the awards ceremony!!
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://lnkd.in/eQh9SYD5" target="_blank"&gt;&#xD;
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           https://lnkd.in/eQh9SYD5
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      <pubDate>Mon, 22 Apr 2024 18:37:49 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/we-re-shortlisted-as-strategic-partner-of-the-year-in-the-mcv-develop-awards</guid>
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      <title>GAMES COMPANIES: Is this the closest thing to free money?</title>
      <link>https://www.urbanledgers.co.uk/games-companies-is-this-the-closest-thing-to-free-money</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
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    &lt;span&gt;&#xD;
      
           Like everyone that's working in, or servicing, the games industry, we're acutely aware of the struggles that seem to have escalated over the last few months.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           And, like many others, we didn't want to sit back and do nothing. We wanted to use our skills as the accountants for the games industry to try to make a difference to studios, and, in turn, their employees. We don't just mean impacting the bottom line, we also mean positively impacting employee lives as a direct result of our expertise. How are we aiming to achieve this? By helping inject much-needed cash into studios, in a bid to try to minimise layoffs.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           To that end, we're super-excited to announce we've created a specific arm of our practice called "VGTR Specialists". This allows us to provide dedicated support and expertise to games companies to allow them to more easily claim back cash from the UK Government's highly valuable Video Games Tax Relief ("VGTR") scheme.
            &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Here's a (simplified) real-life example that we saw only yesterday, which will help set the scene as to how much of a game-changer this tax relief can be:
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           A games studio spent £200,000 a year for the last two years on game development costs in the UK/EEA - so a total spend of £400,000 over two years. The founder reached out to us, having heard about VGTR/VGEC (VGEC is the "new" VGTR). A rough calculation indicated that he would be able to claim back £80,000 - in CASH - under VGTR, as a loss-making studio. This critical cashflow injection will go straight into continuing to pay the team's salaries, directly avoiding layoffs. Needless to say, the founder was beyond delighted - especially when we mentioned there were no upfront costs involved.
            &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           If you haven't come across VGTR or VGEC before, you'll probably have quite a few questions. You'll find some answers here:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="https://lnkd.in/e-fugkr8" target="_blank"&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/a&gt;&#xD;
    &lt;a href="https://lnkd.in/e-fugkr8" target="_blank"&gt;&#xD;
      
           https://lnkd.in/e-fugkr8
          &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Of cours
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           e
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           , like all things tax-related, there's certain criteria that need to be met, and we can help navigate that.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           If you have come across VGTR/VGEC before, but you're not convinced you're claiming it to its full advantage, we can also help with that.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Please do reach out if you'd like more info, or just want to have a chat about what this could mean for your studio.
            &#xD;
      &lt;br/&gt;&#xD;
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      <pubDate>Fri, 19 Apr 2024 18:23:12 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/games-companies-is-this-the-closest-thing-to-free-money</guid>
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      <title>We’re Ukie’s Member of the Month!</title>
      <link>https://www.urbanledgers.co.uk/were-ukies-member-of-the-month</link>
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           A big shout out to Ukie for featuring us as Member of the Month in their newsletter yesterday!
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            As the specialist Accountants for the Games Industry, we were absolutely thrilled to win the highly-coveted Small Firm of the Year Award (London) at the
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           Accounting Excellence Awards
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            .
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            We want to pay these good feelings forward to our lovely fellow Ukie members, so we're offering a completely obligation-free consultation for games studios to chat about any accounting and tax matter that you'd like.
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            And...if you're a studio that hasn't taken advantage of VGTR (Video Games Tax Relief) yet, then PLEASE do
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           get in touch
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            - this can be an absolute game-changer from a cashflow perspective. There are no upfront costs and you never know, the funds from the tax relief might just save a few more layoffs.
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      <pubDate>Fri, 08 Mar 2024 12:40:00 GMT</pubDate>
      <guid>https://www.urbanledgers.co.uk/were-ukies-member-of-the-month</guid>
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